![]() To convert existing characters, halve their Wealth rank, rounding up. Given the vague nature of wealth in this game, it only needs three ranks. If the GM agrees that a situation could be improved by throwing money at it, each rank of Wealth gives you a +2 circumstance bonus (from +2 for Wealthy to +6 for Billionaire). You can use your money for bribery, charity, etc., however. ![]() The home(s) provided by Wealth are not headquarters in particular, they lack special features, have minimal statistics for their size, and automatically break if they fail a resistance roll (an application of the minion rules). Wealth does not give you free equipment in any way. This usually comes from holding shares in one or more businesses, which gives you a vote in their policies and an excuse to talk to (and trade favors with) company managers and VPs. Any rank of Wealth means you don't need a "real" job you are independently wealthy. ![]() ![]() Each level includes a commensurate degree of "social status," allowing you to secure invitations to exclusive parties, set up meetings with politicians, and so on. ![]()
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